Intermediate phase: Grade 4 to Grade 7
In the intermediate phase, the emphasis is still on establishing basic foundations but learners are led into more abstract thought and independent work. Application of skills and concepts is also a focus area in this phase. This phase aims to prepare learners for the senior phase in the high school.
We aim to embrace 21st century learning by incorporating the use of tablets into our classrooms. We currently raise children who are ‘digital natives’. By embracing innovative technology into our school, we are speaking the language our learners understand.
- English or Afrikaans home language
- English or Afrikaans first additional language
- Natural Sciences (Biology and Physical Sciences)
- Social Sciences (Geography and History)
- Information Technology
- Real Life 4 Kids
- Physical Education
- Life Orientation (Grade 7)
- Technology (Grade 7)
- Economic and Management Sciences (EMS) (Grade 7)
- Arts and Culture (Grade 7)
To align with 21st century skills Curro Krugersdorp focuses on core subjects, namely Mathematics, Languages, Science and Technology.
The Mathematics curriculum has been rewritten to allow for a learner-centric, problem-solving approach.
Curro Krugersdorp uses an individualised approach of matching learners to book levels as well as using guided reading and writing when teaching languages. Added to this is the implementation of reciprocal teaching of reading to enhance each learner’s deeper reading comprehension.
Science and Technology
In Robotics learners build and program Lego robots for 25% of the tuition time. The Science curriculum has been adapted to include 21st century content and learning.
Real Life 4 Kids
Curro Grade 6s tackle real-life issues
The Grade 6s of Curro are given the opportunity to experience real-life situations in a fun and challenging game called Real Life 4 Kids.
It is said that children are poorly prepared for the realities of the financial decisions that they will need to cope with as adults. Real Life 4 Kids seeks to address this by allowing the learners to deal with these decisions in a fun, yet challenging game.
The game is similar to Monopoly, where the learners are paid to come to school, as well as for good work. This sounds great, but there is a catch. With this money they need to pay for their bus fare, buy a home, pay for fines, purchase medical aid and many other life expenses. They do get to earn more money by doing various jobs, being a mayor, selling home-made goods to their classmates, buying stocks and tendering for businesses. Life happens and disasters strike, people tend to not be honest, with real-life scams. These are some of the issues they have to deal with. They are exposed to the financial world with EFT transactions, maintaining an income and expenses balance sheet and writing out cheques. Winners are categorised according to eco-friendly homes, how they play the game, and of course the final winner is the one with the biggest bank balance!
Tablets: Grades 4 to 7
All the Grade 4 to Grade 7 learners use tablets in the classroom. All the textbooks are loaded on the tablets as e-publications.
Curro includes Robotics in the Science and Technology curriculum (Grades 4 to 6 and up to Grade 9 form 2014) and in the Life Skills programme (Grades R to 3).
There is great excitement in our classrooms while learning happens in a playful way with Robotics.
- We think creatively and outside the box.
- We learn from our own mistakes.
- We do real problem-solving.
- We learn to think like real engineers and scientists.
Robotics is a successful and exciting tool to spark the interest of young minds in Science, Technology, Engineering and Mathematics.